Victor Gruen's Second Mall Southdale in Minnesota image from http://closedloop.us/2014/10/death-life-american-shopping-malls-pt-1/ |
In my previous posts, I wrote a brief overview of the
socio-political and economic outcomes of having major public spaces shift from
bazaars along streetscapes to mega-malls on "islands”, however, before delving
deeper into further analysis of these spaces on social interaction and
participation, this post will look at the architectural implications of my
interest in the bazaars, markets, and malls. What exactly is the problematic of
a highly privatized and controlled public space? Are these problems defined
through the built-environment? What are some common “problematic” typologies
worth noting? After specifying the problem and analyzing each, I will attempt
to give an “architectural” response that may hopefully transgress the thresholds
(barricades might be more appropriate a word) of corporate architecture
onto a space for the commons.
The architecture of shopping malls has changed from its
early inception to today. We could probably divide it into two large categories
the first being the modernist shopping mall such as Victor Gruen’s Southdale in Detroit, and the more recent “Postmodernist” mega-malls
such as the Beirut Souks in Lebanon or Sanlitun Village in Beijing, where both strive to
re-create a pastiche village-like feel by fragmenting
and dispersing the functions of the mega-mall into multiple buildings that seem
to have multiple owners but are in fact still owned by a singular corporate
entity. This is eloquently explained in The
‘Magic of the Mall’: An Analysis of Form, Function, and Meaning in the contemporary
Retail Built Environment, where Goss writes:
“With the
contemporary postmodern penchant for the vernacular, this original form is
undergoing a renaissance in the specialty center, a collection of high-end
outlets that pursue a particular retail and architectural theme. Typically
these are also idealizations of villages and small towns, chock-full of
historical and regional details to convince the consumer of their authenticity […]
In contrast, the modern regional shopping center was built on a large scale
with regular, unified architecture. Its harsh exterior modernism and
automobile-focused landscaping refused any compromise with the rustic
aesthetic.”
Despite these various models, all have common elements. The
first and most obvious typological “problem” (and here I place the word problem
between quotation marks because what may seem to be a problem to me – is the
ultimate solution for developers and corporate entities) is that malls are walled
fortresses, even in the case of the postmodern models of malls, the shopping
areas are completely segregated from the surroundings and the only view to the
exterior is usually the sky. Goss further elaborates on this phenomenon
“Even in the glasshouse malls there
are no windows that look out on the world except up at the sky; there are no
means but the seasonal promotional activities to determine the time of the
year, no clock to tell the time of day, and no means but the identity of retail
chains to determine regional location.”
Furthermore, malls are predominantly accessible through
automobiles, although more recent models that are in cities are made accessible
through limited pedestrian walk-ways, cars were (and may still be) the major
mode of transportation to reach these fortresses of consumption. Once cars are
parked, the consumer is drawn to the highlighted dramatic entrances that
provide “a sense of grand arrival […] into the fantasy world inside” (Goss
1993).
Once inside, everything is controlled, from the temperature
which is kept stable to optimize comfort – and according to some sources kept slightly
colder than optimum comfort levels to slow mobility, to the movement of people
through the circulation. Looking closer at the circulation, several parameters
are used to maintain a profitable flow. Firstly, shoppers are dis-oriented
through the complex and confusing spaces, this is purposefully done to prolong
people’s stay within this labyrinth-like structure in a sort of treasure hunt
game. Goss further explain this phenomenon through his words ending with a
quote from Foucault:
“This sign-saturated place and its
constant motion represent the spatial and temporal displacement characteristic
of the postmodern world. We have, therefore, progressed from the shopping
center as a modern regional Utopia to a postmodern Heterotopia – “a disorder in
which the fragments of a large number of possible orders, glitter separately…
without law or geometry”” (Goss, 1993).
In addition to this maze-like configuration, developers
claim that they have discovered that an average (American) shopper is unwilling
to walk a distance longer than six hundred feet which equals to approximately one
hundred eighty two meters (Goss 1993, p32). For this reason, some designers
have resorted to curving the mall to make storefronts stand out, make corridors
seem shorter, and “funnel and pull(s) people through the center” (Goss, 1993). The
widths of the corridors are also usually restricted to six meters, creating an
intimate space wide enough for people to flow yet at the same time allow
shoppers to explore both shops on opposite sides. Also, Stores with wider
corridors tend to fill the space with seating areas or moveable islands of stands
(Goss 1993, 34). In terms of the vertical circulation, developers make sure
vertical movement is encouraged to display stores on all levels through “glass-bubble
elevators, stacked escalator banks, overhanging platforms, and aerial walkways”
(Goss 1993, 34). Here it is interesting to note that shoppers circulating in
malls have been compared to Walter Benjamin’s flaneur, however Goss in his
paper strongly disagrees writing:
“The contemporary flaneur cannot
escape the imperative to consume: she or he cannot loiter in the mall unless
implicitly invited to do so, and this generally only applies to the respectable
elderly; those without shopping bags and other suspicious individuals will draw
the attention of security, who use the charge of loitering as grounds for
eviction. Moreover, shoppers do not independently pick their way like the
leisurely flaneur, but follow the meticulously conceived plan which has plotted
paths, set lures, and planted decoys for its purpose” (Goss 1993, 35).
Not only are the trajectories obviously marked out by
developers and designers, but in a recent study titled Shopping in a mall: A typology of four shopping trips, Aurelia
Michaud Trevinal categorizes shoppers into four groups according to the most
common trajectories taken within one mall which include:
“Trajectory
‘type 1’, titled ‘passing through’, is used by shoppers who use the shopping
mall as a transit zone” […] Trajectory ‘type 2’, called ‘pragmatic’, makes up a
large part of the itineraries observed in this research, with relatively linear
paths, no retracing and toward a particular point of sale […] Trajectory
classified as ‘appropriation’ that reveals an exploration of all the available
commercial offers. Trajectories […] classified as ‘meandering’ correspond to
the recreational dimension of shopping like the leisure shoppers, who hang out
in the malls.”
In addition to the circulation, both the indoor lighting and
the music are controlled to soothe shoppers. Both are compared to “silent
salesmen”, and according to Goss, some studies also show that foreground music
may increase sales by up to 40% (Goss 1993, 35).
Finally, Goss writes that “Spaces and surfaces should be
filled because, if everywhere in this environment there is a sign, the absence
of a sign becomes a sign of absence: perhaps signifying a lack of anticipation
and consideration on behalf of the developer, or more seriously, the perceived
emptiness of consumption itself, but inevitably inviting a motion to fill the
void” (Goss 1993, 35).
Looking at the above mentioned typologies of control, my aim
will be an attempt to re-structure the conventional mall to allow local
civilians and inhabitants to re-claim their public space. The basic preliminary
design methodology is to try to abstract the modes of control then break it
apart. My focus will be specifically on the circulation, which I will try to
disperse and connect to the surrounding urban fabric seamlessly allowing for
several points of entry and exit. In addition, I will aim to find a convenient
system where both producers and consumers can interact by including workshops,
retail spaces, food courts from local cuisines, and an entertainment zone that
is also an inviting space for street performers and other local talented
individuals. As
a final point, the attempts will be clarified through a consistent exploration through
formal experiments between form, function, and an organization pattern that
allows all to co-exist interdependently.
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